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Design de Jogos Digitais (DJD)

 

A licenciatura em DJD tem a duração de 6 semestres (3 anos), cada um com 5 unidades curriculares repartidas de maneira progressiva, de acordo com as fases associadas ao desenvolvimento de um jogo digital.


Perfil

As áreas cientificas do curso e as suas competências

Artes Visuais

Caracterizar os processos de percepção visual, representação, expressão e comunicação gráfica.
Modelar e animar em 2D e 3D
Adquirir conhecimentos acerca da linguagem audiovisual.
Aplicar noções de estética e arte nas composições gráficas, audiovisuais e animadas.

Audiovisual

Manipular elementos das artes visuais e audiovisual: Texto, Imagem, Animação 2D, Animação 3D Áudio, Vídeo.

Ciências da Computação

Analisar problemas e propor soluções através da elaboração de algoritmos, e finalmente avaliar os resultados.
Desenvolver aplicações usando linguagens orientadas aos objectos e orientadas aos eventos.

Ciências da Comunicação

Empregar as práticas associadas às ciências da comunicação no desenvolvimento de jogos e entretenimento digital.

Ciências Empresariais

Adquirir conhecimentos de suporte à gestão de produção de jogos digitais.

Game Design

Distinguir os processos de interacção entre os indivíduos e os grupos nos diversos contextos.
Avaliar e seleccionar estratégias de optimização de um jogo face ao consumidor final.
Criar documentos detalhados de design de jogos.

Matemáticas

Adquirir conhecimentos de suporte à aprendizagem de conteúdos das áreas científicas: Game Design e Ciências da Computação.

 


Perfil Ocupacional

O processo de desenvolvimento de um jogo – Design de Jogos Digitais – envolve a integração de várias áreas: mecânica do jogo (game mechanics, gameplay), artes visuais, programação, processo de produção, áudio, narrativa.
Saídas profissionais
Game Designer – O profissional que decide qual o fluxo e forma de jogo de acordo com um conceito original ou adaptado.
Técnico de Arte ou Animador – O profissional que cria o conceito visual ou storyboard na fase de planeamento; modela e anima personagens, objectos e cenário na fase de produção; aplica efeitos visuais na fase de produção
Programador – O profissional que cria o código que suporta o jogo.

 


Plano de estudos

 

Ano
Sem
Tipo
Unidade Curricular
Área
Científica
Tempo de trabalho
(horas)
Créditos
ECTS
Total
Contacto
1
1
 Semestral
Desenho
AV
162.0
60.0
6.0
1
1
 Semestral
Matemática para Jogos
Mat
162.0
60.0
6.0
1
1
 Semestral
Narrativa Não-Linear
CCM
162.0
60.0
6.0
1
1
 Semestral
Programação I
CCp
162.0
60.0
6.0
1
1
 Semestral
Semiótica
CCM
162.0
60.0
6.0
1
2
 Semestral
Animação 2D
AV/CCp
162.0
60.0
6.0
1
2
 Semestral
Design 3D
AV
162.0
60.0
6.0
1
2
 Semestral
Imagem
AV/CCM
162.0
60.0
6.0
1
2
 Semestral
Programação II
CCp
162.0
60.0
6.0
1
2
 Semestral
Teoria dos Jogos
GD
162.0
60.0
6.0
2
1
 Semestral
Arquitetura Digital
AV
162.0
60.0
6.0
2
1
 Semestral
Computação Gráfica
CCp
162.0
60.0
6.0
2
1
 Semestral
Criação e Desenvolvimento de Personagens
AV/CCM
162.0
60.0
6.0
2
1
 Semestral
Escrita Criativa para Jogos
CCM
162.0
60.0
6.0
2
1
 Semestral
Vídeo
Aud
162.0
60.0
6.0
2
2
 Semestral
Animação 3D
AV/CCp
162.0
60.0
6.0
2
2
 Semestral
Documentos de Design & Storyboard
GD
162.0
60.0
6.0
2
2
 Semestral
Motores de Jogos
CCp
162.0
60.0
6.0
2
2
 Semestral
História, Fantasia e Ficção Científica
CCM
162.0
60.0
6.0
2
2
 Semestral
Motion Design
AV
162.0
60.0
6.0
3
1
 Semestral
Análise e Crítica de Jogos
GD
162.0
60.0
6.0
3
1
 Semestral
Áudio
Aud
162.0
60.0
6.0
3
1
 Semestral
Efeitos Visuais
AV/CCp
162.0
60.0
6.0
3
1
 Semestral
Gestão de Projetos e Produção de Jogos
CE
162.0
60.0
6.0
3
1
 Semestral
Inteligência Artificial
CCp
162.0
60.0
6.0
3
2
 Semestral
Pré-Produção de Jogos (anteprojecto)
GD
162.0
20.0
6.0
3
2
 Semestral
Projeto / Estágio
AV/CCp/GD
486.0
60.0
18.0
3
2
 Semestral
Seminário
GD
162.0
20.0
6.0

 


A nossa equipa

 

Carlos Costa
Assistant Professor/Design
Rogério Gomes
Invited Professor/Architect
Tânia Rocha
Invited Professor/Multimedia
Inês Barbedo
Assistant Professor/Mathematics
José Pedro Teixeira
Invited Professor/
He's Co-Founder and Creative Director of AIM creative studios. As Art & Animation Director, he works as animator and Illustrator for multiple platforms including Web, Commercials, Tv, Games, & VR.
Bárbara Barroso
Invited Professor
João Paulo Sousa
Assistant Professor
João Paulo Sousa is graduated in Electrical and Computer Engineering from the UTAD. After three years, he gets the Master degree in Engineering Technology. He received his Ph.D. degree in Computer Science at the UTAD. He works on context-aware and semantic web services. His research activities concern the serious games, gamification, mobile computing and distributed systems.
Jorge Palinhos
Invited Professor
Jorge Palinhos is a writer, working in the áreas of theatre, animation film, short-stories and roleplaying games. His work has been published and presented in Portugal, Spain, France, Belgium, Netherlands, Germany, Switzerland, Serbia, Brazil and USA. He holds a PhD on Cultural Studies, with a thesis on the concept and use of action in dramatic structures. He has been researching mainly drama in connection with action and with space. He was co-editor of the journal Drama, of the Portuguese Association of Playwrights and Scriptwriters (APAD), and he belongs to the editorial board of the journal Aniki, of the Portuguese Association of Researchers of the Moving Image (AIM).
Degois CV
Ferdinando Silva
Invited Professor
Manuela Carneiro
Assistant Professor
My name is Manuela Carneiro. I´m graduated in Social Communication by the University of Minho, where later I did the master degree in Sociology. I've been a teacher at Esact since 2003. Besides being a teacher, I have been a journalist since 1998. I started my career at RTP, a public television service in Portugal, where I worked for 4 years. In 2007 I embraced a new challenge and since then I have also been a journalist at SIC, a generalist channel for Portuguese television. Currently I also collaborate with the University of Trás-os-Montes e Alto Douro, where I teach some subjects in journalism.
Carlos Rompante Cunha
Assistant Professor/Computer Science
Carlos Rompante da Cunha is graduated in Computer Science from the Polytechnic Institute of Bragança. He obtained his Ph.D. degree in Computer Science at the UTAD. He works on the distributed cooperative networks concept in precision viticulture environments. He is also a researcher at UNIAG, Bragança and INESC TEC, Porto. His research interests are in the area of pervasive and mobile computing, distributed systems and security systems and networks. He is also involved on the development of systems and solutions for cooperative scenarios and mobile environments, particularly on tourism.
Miguel Melo
Lynn Alves
João Gomide
Doctor of Arts and PhD in Physics, has been working with digital game design, narratives for digital media, film editing and post-production supervision of television programs in the last twenty years. Coordinates the development of applications using computer vision and the fundamentals of digital imaging. Has coordinated the development a free software for real time motion capture for animation, the first in the world with markers. Coordinates the motion capture laboratory (MoCapLab), which produced the first Brazilian digital games with this technique. Is the author of the book Imagem Digital Aplicada, published by Elsevier. Coordinates the undergraduate courses in Computer Graphics and Digital Games at Universidade FUMEC.
Roger Tavares
Invited Professor
Academic Researcher in culture and video games. Entrepreneur and game designer at Gamecultura Communications. Specialties: Consulting, art and game design, and critical writing in video games.
João Carlos Franco
Invited Professor
João Franco holds a PhD in Management and Business Administration from the University of Vigo - Faculty of Business Sciences (Spain), He is the author of a number of publications, including books, several articles in regional journals, as well as research papers and manuals on Marketing and Business Communication. He is a guest associate professor at Polytechnic Institute of Bragança, since 2009, in the areas of economics and management. It belongs to academic evaluation committees, being jury in defense of undergraduate, masters and doctoral degrees. He also held teaching positions at the University of Salamanca, UTAD and Chaves College of Nursing.
ORCID

Testemunho dos nossos alunos

 

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"The course integrates fundamental knowledge to build a solid base in multidisciplinary skills needed in professional video games production and understanding. This proved effective in giving the base experience on a broad set of skills, useful to get started or defining a career path on specialized areas within the gaming industry. The right choice."

"The course does a very good job in offering a wide range of subjects for the student to test and experience, ultimately enriching one's perception of game development as well as improving as a professional"
"The curriculum at Esact's Digital Game Design course is far reaching and quite complete, covering all areas involved in game creation from art and programming to design and audio. It gives young creators all the tools to decide the next step in their specialization."

This degree is the best way for you to discover which game development job you should work in. If you work hard enough, it is guaranteed that you will be a "Jack of all trades" because of its wide range of subjects related to art, programming, audio, video, animation, among others. After learning at DJD (Game Design) and working hard, you can expect to be ready to start your career as a game developer.


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