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Game Design (DJD)

 

The degree in DJD lasts 6 semesters (3 years) with total of 180 ECTS. Each year has 5 curricular units distributed in a progressive way, according to the phases associated with the development of games.


Programme Profile

The main Scientific Areas that make this course unique

Visual Arts

Characterize the processes of visual perception, representation, expression and graphic communication.
Modeling and animating in 2D and 3D
To acquire knowledge about audiovisual language.
Apply notions of aesthetics and art in graphic, audiovisual and animated compositions.

Audio-visual

Manage elements of the visual and audiovisual arts: Text, Image, 2D Animation, 3D Animation Audio, Video.

Computer Sciences

Analyze problems and propose solutions through the elaboration of algorithms, and finally evaluate the results.
Develop applications using object-oriented and event-oriented languages.

Communication Sciences

Employ the practices associated with communication sciences in the development of games and digital entertainment.

Business Sciences

To acquire knowledge of support to the management of production of digital games.

Game Design

Distinguish the processes of interaction between individuals and groups in different contexts.
Evaluate and select strategies to optimize a game against the final consumer.
Create detailed game design documents.

Mathematics

To acquire knowledge of support to the learning of contents of the scientific areas: Game Design and Computer Science.

 


Outline Profile

 

The process of developing a game – Game Design – involves an integration of several areas: game mechanics, game mechanics, production scheduling, audio, narrative.
Professional outputs:
Game Designer – Which decides the flow and form of game according to an original or adapted concept.
Art Technician or Animator – What creates the visual concept or storyboard in the design phase; models and animates characters, objects, and scenarios in the production phase; Visual uploads in the production phase
Programmer – The professional who creates the code that supports the game.

 


Course structure

 

Year Sem Type Code Course Unit Scientific Area ECTS Credits
1 1

Semestral

8309-414-1101-00-17

Drawing

VA

6.0

1 1

Semestral

8309-414-1102-00-17

Mathematics for Games

Mat

6.0

1 1

Semestral

8309-414-1103-00-17

Non-Linear Narrative

CmS

6.0

1 1

Semestral

8309-414-1104-00-17

Programming Languages I

CpS

6.0

1 1

Semestral

8309-414-1105-00-17

Semiotics

CmS

6.0

1 2

Semestral

8309-414-1201-00-17

2D Animation

VA/CpS

6.0

1 2

Semestral

8309-414-1202-00-17

3D Design

VA

6.0

1 2

Semestral

8309-414-1203-00-17

Image

VA/CmS

6.0

1 2

Semestral

8309-414-1204-00-17

Programming Languages II

CpS

6.0

1 2

Semestral

8309-414-1205-00-17

Game Theory

GD

6.0

2 1

Semestral

8309-414-2101-00-17

Digital Architecture

VA

6.0

2 1

Semestral

8309-414-2102-00-17

Computer Graphics

CpS

6.0

2 1

Semestral

8309-414-2103-00-17

Character Design and Development

VA/CmS

6.0

2 1

Semestral

8309-414-2104-00-17

Creative Writing for Games

CmS

6.0

2 1

Semestral

8309-414-2105-00-17

Video (Motion Capture)

Aud

6.0

2 2

Semestral

8309-414-2201-00-17

3D Animation

VA/CpS

6.0

2 2

Semestral

8309-414-2202-00-17

Design Documents and Storyboard

GD

6.0

2 2

Semestral

8309-414-2203-00-17

Game Engines

CpS

6.0

2 2

Semestral

8309-414-2204-00-17

History, Fantasy and Science-Fiction

CmS

6.0

2 2

Semestral

8309-414-2205-00-17

Motion Design

VA

6.0

3 1

Semestral

8309-414-3101-00-17

Games Analysis and Critics

GD

6.0

3 1

Semestral

8309-414-3102-00-17

Audio

Aud

6.0

3 1

Semestral

8309-414-3103-00-17

Visual Effects

VA/CpS

6.0

3 1

Semestral

8309-414-3104-00-17

Project and Production Management for Games

MgS

6.0

3 1

Semestral

8309-414-3105-00-17

Artificial Intelligence

CpS

6.0

3 2

Semestral

8309-414-3201-00-17

Pre-Production

GD

6.0

3 2

Semestral

8309-414-3202-00-17

Project/ Internship

VA/CpS/GD

18.0

3 2

Semestral

8309-414-3203-00-17

Seminar

GD

6.0


Courses taught in English

 

Year Sem Type Code Course Unit Scientific Area ECTS Credits
2 1

Semestral

8309-414-2103-00-17

Character Design and Development

VA/CmS

6.0

2 1

Semestral

8309-414-2104-00-17

Creative Writing for Games

CmS

6.0

2 1

Semestral

8309-414-2105-00-17

Video (Motion Capture)

Aud

6.0

3 1

Semestral

8309-414-3101-00-17

Games Analysis and Critics

GD

6.0

3 1

Semestral

8309-414-3102-00-17

Audio

Aud

6.0

2 2

Semestral

8309-414-2201-00-17

3D Animation

VA/CpS

6.0

2 2

Semestral

8309-414-2202-00-17

Design Documents and Storyboard

GD

6.0

2 2

Semestral

8309-414-2203-00-17

Game Engines

CpS

6.0

2 2

Semestral

8309-414-2204-00-17

History, Fantasy and Science-Fiction

CmS

6.0

2 2

Semestral

8309-414-2205-00-17

Motion Design

VA

6.0



Your Team

 

Bárbara Barroso
Invited Professor
Carlos Costa
Assistant Professor/Design
Hello my name is Carlos Casimiro Costa or just ccc.I really like design and all the broad spectrum where is being integrated, besides that sustainability, drawing and all forms of art and design I get touched, sensible and astonished. I´m graduated in equipment design by the ESAD (Matosinhos), master degree in industrial design (FEUP + ESAD) and PhD in Design for Sustainability at the Faculty of Engineering of Porto (FEUP). I've been a teacher at Arvore (1997 - 2001), EPCEP (1994 - 2001), IPP (2001-2005), EUAC (ARCA 2005-2006), IPB (ESEB 2007-2010) and finally at EsACT since 2010 until today. Also i do research at IDMEC – LAETA (FEUP) since 2007 and teach Design Studio FEUP in the master of industrial design (FBAUP + FEUP) since 2012. Actually is director of Multimedia at EsACT since 2017
art and designipb.academia
Carlos Rompante Cunha
Assistant Professor/Computer Science
Carlos Rompante da Cunha is graduated in Computer Science from the Polytechnic Institute of Bragança. He obtained his Ph.D. degree in Computer Science at the UTAD. He works on the distributed cooperative networks concept in precision viticulture environments. He is also a researcher at UNIAG, Bragança and INESC TEC, Porto. His research interests are in the area of pervasive and mobile computing, distributed systems and security systems and networks. He is also involved on the development of systems and solutions for cooperative scenarios and mobile environments, particularly on tourism.
Inês Barbedo
Assistant Professor/Mathematics
Inês Barbedo has a PhD in Mathematics and Applications, spectral graph theory and combinatorics branch from the University of Aveiro, July 2015. She also has a master in Mathematics, Fundamentals and Applications, with a dissertation on the RSA cryptographic system, and a degree in Mathematics (Educational field) both from the Faculty of Sciences of the University of Porto. She is currently Adjunct Professor at EsACT from the Polytechnic Institute of Bragança, where she teaches since 1998.

She has been a member of the Game Design program team since its beginning, in 2009. Beyond spectral graph theory and combinatorics her research interests are in game theory, decision theory, and emergent systems. She likes strategic and puzzle games. She really loves travelling!

Linkedin page
Tânia Rocha
Invited Professor/Multimedia
Ferdinando Silva
Invited Professor
Visual Artist.
He works as designer, film director and video editor for Polytechnic Institute of Bragança.
Coordinates the motion capture laboratory in EsACT-IPB.
Also he currently works for the european project Erasmus+ DesignSTEM.
João Paulo Sousa
Assistant Professor
João Paulo Sousa is graduated in Electrical and Computer Engineering from the UTAD. After three years, he gets the Master degree in Engineering Technology. He received his Ph.D. degree in Computer Science at the UTAD. He works on context-aware and semantic web services. His research activities concern the serious games, gamification, mobile computing and distributed systems.
José Pedro Teixeira
Invited Professor/
He's Co-Founder and Creative Director of AIM creative studios. As Art & Animation Director, he works as animator and Illustrator for multiple platforms including Web, Commercials, Tv, Games, & VR.
João Gomide
Doctor of Arts and PhD in Physics, has been working with digital game design, narratives for digital media, film editing and post-production supervision of television programs in the last twenty years. Coordinates the development of applications using computer vision and the fundamentals of digital imaging. Has coordinated the development a free software for real time motion capture for animation, the first in the world with markers. Coordinates the motion capture laboratory (MoCapLab), which produced the first Brazilian digital games with this technique. Is the author of the book Imagem Digital Aplicada, published by Elsevier. Coordinates the undergraduate courses in Computer Graphics and Digital Games at Universidade FUMEC.
João Carlos Franco
Invited Professor
João Franco holds a PhD in Management and Business Administration from the University of Vigo - Faculty of Business Sciences (Spain), He is the author of a number of publications, including books, several articles in regional journals, as well as research papers and manuals on Marketing and Business Communication. He is a guest associate professor at Polytechnic Institute of Bragança, since 2009, in the areas of economics and management. It belongs to academic evaluation committees, being jury in defense of undergraduate, masters and doctoral degrees. He also held teaching positions at the University of Salamanca, UTAD and Chaves College of Nursing.
ORCID
Jorge Palinhos
Invited Professor
Jorge Palinhos is a writer, working in the áreas of theatre, animation film, short-stories and roleplaying games. His work has been published and presented in Portugal, Spain, France, Belgium, Netherlands, Germany, Switzerland, Serbia, Brazil and USA. He holds a PhD on Cultural Studies, with a thesis on the concept and use of action in dramatic structures. He has been researching mainly drama in connection with action and with space. He was co-editor of the journal Drama, of the Portuguese Association of Playwrights and Scriptwriters (APAD), and he belongs to the editorial board of the journal Aniki, of the Portuguese Association of Researchers of the Moving Image (AIM).
Degois CV
Rogério Gomes
Invited Professor/Architect
Rogério Azevedo Gomes holds a degree in Architecture from the Faculty of Architecture of Universidade Lusíada do Porto (1996) and a Master in Territorial Planning – City Planning by the University of Aveiro (2009). Obtained an Audiovisual and Media Production Specialist Title (2014) by EsACT- IPB and a Ph.D. degree at the School of Architecture of the University of Minho (2017). Is a research member of Lab2PT – Laboratório de Paisagens, Património e Território (Landscape, Heritage and Territory Laboratory) at the University of Minho since 2011. His research activities concern urban planning, modern architecture, virtual scenarios in video games and gamification applied to built heritage and urban planning.
LinkedIn pageResearch Gate pageORCID page
Manuela Carneiro
Assistant Professor
My name is Manuela Carneiro. I´m graduated in Social Communication by the University of Minho, where later I did the master degree in Sociology. I've been a teacher at Esact since 2003. Besides being a teacher, I have been a journalist since 1998. I started my career at RTP, a public television service in Portugal, where I worked for 4 years. In 2007 I embraced a new challenge and since then I have also been a journalist at SIC, a generalist channel for Portuguese television. Currently I also collaborate with the University of Trás-os-Montes e Alto Douro, where I teach some subjects in journalism.
Miguel Melo
Miguel Melo is also a Researcher of INESC TEC since 2010 and Assistant Secretary of Eurographics, the Europe-wide professional Computer Graphics association. He is committed to MASSIVE Virtual Reality Laboratory, a laboratory devoted to the multidisciplinary study of the relationship between virtual reality technologies and the different dimensions of human performance. His research topics are Multisensory Virtual Reality and Computer Graphics.
Lynn Alves
Lynn Rosalina Gama Alves, atualmente Bolsista de Produtividade Desenvolvimento Tecnológico e Extensão Inovadora do CNPq - Nível 2, é Doutorada (2004) em Educação pela Universidade Federal da Bahia. O Pós-doutorado foi na área de Jogos electrónicos e aprendizagem pela Università degli Studi di Torino, na Itália. Atualmente é professora e pesquisadora do Instituto de Humanidades, Artes e Ciência - IHAC - UFBA. Tem experiência na área de Educação e Jogos Digitais, realizando investigações sobre Cultura digital e suas interfaces, especialmente sobre os seguintes temas: jogos electrónicos, interatividade, mobilidade e educação. Coordena os projetos de pesquisa e desenvolvimento em jogos digitais. Desde 2008 que organiza o Seminário de Jogos electrónicos, Educação e Comunicação - construindo novas trilhas.
Roger Tavares
Invited Professor
Academic Researcher in culture and video games. Entrepreneur and game designer at Gamecultura Communications. Specialties: Consulting, art and game design, and critical writing in video games.

 

Students Testimonials

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"The course integrates fundamental knowledge to build a solid base in multidisciplinary skills needed in professional video games production and understanding. This proved effective in giving the base experience on a broad set of skills, useful to get started or defining a career path on specialized areas within the gaming industry. The right choice."

"The course does a very good job in offering a wide range of subjects for the student to test and experience, ultimately enriching one's perception of game development as well as improving as a professional"

"The curriculum at Esact's Digital Game Design course is far reaching and quite complete, covering all areas involved in game creation from art and programming to design and audio. It gives young creators all the tools to decide the next step in their specialization."

This degree is the best way for you to discover which game development job you should work in. If you work hard enough, it is guaranteed that you will be a "Jack of all trades" because of its wide range of subjects related to art, programming, audio, video, animation, among others. After learning at DJD (Game Design) and working hard, you can expect to be ready to start your career as a game developer.

Gabriel Veiga Junior Game Designer at Miniclip

"The course delves into every area of game making, giving students the necessary bases to become well-rounded game designers while also providing stepping stones into other specialisations. It is an excellent choice for those who want to be in the games industry but don't necessarily know what area they want to work in, or for those who already know what to specialise in but want to gain a wider perspective of the industry as a whole."


Student Works

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